Grouping Tracks and Collapsing Track Groups in Vegas Pro

Previously we learned how a script can add tracks to the timeline. This tutorial will expand on that by grouping the tracks we have added to the timeline. Once grouped, the groups can be named and collapsed or expanded all through the script code. Groups can help organize the project and allow different sets of Read More …

Building a Custom Command in VEGAS – Part 6 – Watching for Project Changes

This tutorial continues building on the Custom Command by adding the ability to watch the project and automatically perform any task as the project changes. In this case, when the number of tracks change, the track count will automatically adjust to reflect the new counts. To look at the changes, we watch VEGAS for TrackCountChanged. Read More …

Building a Custom Command in VEGAS – Part 5 – Distributing to Another Machine

In this tutorial we learn to compile a “Release” version of our extension instead of a “Debug” version. Then we learn where to place that file on any machine so that VEGAS can see and load the extension. There are multiple places where the extension can be placed – just as there are multiple places Read More …

Building a Custom Command in VEGAS – Part 4 – Creating an UndoBlock to Name Items in the Undo List

In this tutorial we add a routine that actually changes the project. When changing the project, it is required that an “UndoBlock” be used or an error will occur in the Custom Command. By using the UndoBlock, we not only eliminate the error but we can also create custom names that will appear in the Read More …

Building a Custom Command in VEGAS – Part 3 – Set Debugging Options and Test Running the Extension

In this tutorial we continue by adding the debugging options in Visual Studio. We then test run the Custom Command and find it in the View – Extensions menu. This simple Custom Command only counts the number of tracks so it is tested after adding multiple tracks. At this point, we have a fully functional Read More …

Building a Custom Command in VEGAS – Part 2 – Renaming Items to be Changed and Fixing the Form Error

In the previous tutorial we created the base project and added the base code. In this tutorial, we go through the named items that need to be changed, do a Find/Replace on all of these items, and fix the error message when creating the form. The names we will be changing in the base code Read More …

Building a Custom Command in VEGAS – Part 1 – Creating the project and adding the base code

In the previous tutorial, we discussed some differences between a standard script and a Custom Command/Extension. In this tutorial we will begin creating a new Custom Command by creating the new project in Visual Studio, adding the base code required, and then change the pieces needed to make this extension unique to Vegas. The base Read More …

VEGAS Extensions/Custom Commands vs Standard Scripts

In this video we learn about the differences between a Custom Command found in the Extensions menus and a standard script found in the Tools – Scripting menu. Both have their uses and some tools are better suited for one of the other. You just need to decide if your tool should be a Custom Read More …