Easing Part 5: Building a Custom Command to add the Easings Easily to Any Event in VEGAS

In this tutorial we start making the keyframe easings easier to use by beginning the construction of a custom command. We get the base custom command code added and modified and start dragging a few tools to the form. Please sign up here and leave comments with suggestions of tasks you would like to see Read More …

Easing Part 4: Moving Between Two Effect Keyframes using easeOutBounce from a Script in VEGAS

In this tutorial we expand further the possibility of “easing” moving between two existing keyframes using the first keyframe as the starting point and the second keyframe as the ending point. Please sign up here and leave comments with suggestions of tasks you would like to see automated. You can help guide the direction of Read More …

Easing Part 3: Bouncing Ball using easeOutBounce using Effect Keyframes from a Script in VEGAS

In this tutorial we expand the possibility of “easing” using keyframes by keyframing an OFX Effect. By using OFX Effect “center” keyframes, we re-create the “bouncing ball” from the previous tutorial without needing Pan/Crop. Please sign up here and leave comments with suggestions of tasks you would like to see automated. You can help guide Read More …

Easing Part 2: Bouncing Ball using easeOutBounce using Pan/Crop from a Script in VEGAS

In this tutorial we expand the possibility of “easing” using keyframes. By using Pan/Crop keyframes, the frame is moved left to right over time and moved up and down based on the function to create the bouncing ball. Please sign up here and leave comments with suggestions of tasks you would like to see automated. Read More …

Easing Part 1: Transitions using easeOutBounce using Pan/Crop from a Script in VEGAS

In this tutorial we begin exploring the possibility of “easing” using keyframes. The formula and idea were provided from this VEGAS forum post:https://www.vegascreativesoftware.info/us/forum/je-cherche-un-racourci-pour-cree-des-point-dans-la-ligne-d-automation–135050/ By using Pan/Crop keyframes, the frame is then moved in from the right edge and “bounces” into place against the left edge. This was the first “proof of concept” to show that Read More …

Output Event Information for Multiple VEG files from a Script in VEGAS

In this tutorial we learn how to process multiple project files and output various pieces of information from events on the timeline to a text file. Most processes have been covered before but are now combined into a useful tool. Writing to a file is a new process learned in this tutorial. To save typing Read More …

Resize Logos Back To Original Size with Match Output Aspect from a Script in VEGAS

In this tutorial expand on last weeks Logo Resize tutorial and add Match Output Aspect. This will allow the image to be moved to all edges of the output screen with no issues. The math to accomplish this was worked out many years ago so was not fully explained in this tutorial (mainly for times Read More …

Removing All Takes except the Active Take from Selected Events from a Script in VEGAS

In this tutorial we determine how to remove all takes except the activate take from selected events on the timeline. We explore some of the pitfalls in trying to do this and arrive at the ultimate solution that will allow this to happen. What scripts would you like to see? Any processes you’d like to Read More …