Building a Custom Command in VEGAS – Part 7 – Using Multiple Forms With a Tab Control

This tutorial continues building on the Custom Command by adding multiple forms using the “User Control”. These forms can then be easily modified and added to a Tab Control so all forms can be viewed in the Custom Command. Adding new tabs is then as simple as adding a new User Control and then adding Read More …

Accessing the Video and Audio Event Properties in Vegas Pro

In this tutorial we learn how to access the various properties that can be found by right-clicking on any event on the timeline and choosing Properties. There are many properties that can be changed using a script and we will look at how each property is accessed. Please sign up here and leave comments with Read More …

Grouping Tracks and Collapsing Track Groups in Vegas Pro

Previously we learned how a script can add tracks to the timeline. This tutorial will expand on that by grouping the tracks we have added to the timeline. Once grouped, the groups can be named and collapsed or expanded all through the script code. Groups can help organize the project and allow different sets of Read More …

Building a Custom Command in VEGAS – Part 6 – Watching for Project Changes

This tutorial continues building on the Custom Command by adding the ability to watch the project and automatically perform any task as the project changes. In this case, when the number of tracks change, the track count will automatically adjust to reflect the new counts. To look at the changes, we watch VEGAS for TrackCountChanged. Read More …

Building a Custom Command in VEGAS – Part 5 – Distributing to Another Machine

In this tutorial we learn to compile a “Release” version of our extension instead of a “Debug” version. Then we learn where to place that file on any machine so that VEGAS can see and load the extension. There are multiple places where the extension can be placed – just as there are multiple places Read More …

Building a Custom Command in VEGAS – Part 4 – Creating an UndoBlock to Name Items in the Undo List

In this tutorial we add a routine that actually changes the project. When changing the project, it is required that an “UndoBlock” be used or an error will occur in the Custom Command. By using the UndoBlock, we not only eliminate the error but we can also create custom names that will appear in the Read More …

Building a Custom Command in VEGAS – Part 3 – Set Debugging Options and Test Running the Extension

In this tutorial we continue by adding the debugging options in Visual Studio. We then test run the Custom Command and find it in the View – Extensions menu. This simple Custom Command only counts the number of tracks so it is tested after adding multiple tracks. At this point, we have a fully functional Read More …