Rendering in Premiere – Saving Snapshots from the Timeline – Part 6

In this final rendering tutorial, we look at how to save a snapshot from the timeline. This addition will save the frame at the current cursor position as a PNG image. This script could be easily modified to save a snapshot from all marker positions or any other location on the timeline allowing you to Read More …

Rendering in VEGAS – Saving Snapshots from the Timeline – Part 6

In this final rendering tutorial, we look at how to save a snapshot from the timeline. This addition will save the frame at the current cursor position as a PNG image. This script could be easily modified to save a snapshot from all marker positions or any other location on the timeline allowing you to Read More …

Rendering in Premiere – Rendering All Sequences – Part 5

In this tutorial, we continue from the previous tutorial adding the ability to render all sequences in the project. Going through the list of sequences, we pass each sequence to the encoder allowing us to render all sequences in one pass. By doing this, we do not have to individually make each sequence active before Read More …

Rendering in Premiere – Rendering Marker Regions – Part 4

In this tutorial, we continue from the previous tutorial which would render the entire project. Using the same techniques, we now pass the encoder routine the information to render a smaller portion of the track. By doing this, we can now pass each region separately to Media Encoder. Each region will be named with with Read More …

Rendering in VEGAS – Rendering Tracks from Regions – Part 4

In this script, we tackle a special request from a viewer. This option will allow rendering each track separately for every region on the timeline. So, for example, if you had three tracks and five regions, you would end up with 15 files – five from each of the three tracks. Please sign up here Read More …